Aston Martin DB5

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Featured primarily in Goldfinger. The most famous Bond car of all, it came with all the usual Q refinements that have been copied from film to film including bulletproof panels, oil slick, smoke screen, machine guns, rotating licence plates (valid in all countries), telescoping tire slashers, Homer screen, radar receiver in reaview mirror, bumper basher, and most famously, the passenger ejector seat. The Aston Martin was actually used to promote and sell Aston Martin’s cars by capitalizing on the Bond hype and mystique.
While being the most recognised Bond car, it’s actually only been featured in five films (Goldfinger, Thunderball, GoldenEye, a small appearance in Tomorrow Never Dies, and Casino Royale – to this list can be added The World Is Not Enough, though shots of the DB5 being driven to MI6’s Scottish HQ were edited out.

License Plate: BMT 216 A

Features: Bulletproof armoured front and rear panels, oil slick, smoke screen, retractable .30 Caliber Browning machine guns behind front foglights, rotating licence plates, telescoping tire slashers, tracer receiving console, passenger ejector seat, in-car telephone, and a personal weapons rack under the driver’s seat. In Goldeneye, the Aston was stripped of all its gadgets and installed with a built-in drinks cooler in the armrest.

Aston Martin Db5 1963

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Neuralyzer

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A Neuralyzer is a top secret device used by the MiB. It has the ability to wipe the mind of anybody who sees the flash. Once Neuralyzed, the “victim” will be given a new memory, to explain what they saw or what has happened.

A neuralyzer is a device varying in size, that wipes the memory of a target. The set length of memory erased can be changed using dials, and the effects can be reversed. In order for agents to not be harmed by the effects, they have “Ray-Ban” sunglasses, that reflect the rays. It is the standard equipment of MIB officers. After being neuralyzed, if the agent does not supply the new memory, or a group of people get neuralyzed, a special team is sent in to give memories, and change the enviornment to reflect these memories.